sfu siat

Publications

2017

  • Wise, A. F., Antle, A. N. & Warren, J. W. Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation. In Proceedings International Conference on Computer-Supported Collaborative Learning (CSCL 2017), in press.
  • Fan, M., Antle, A.N., Hoskyn, M. Neustaedter, C. and Cramer, E. Why tangibility matters: A design case study of at-risk children learning to read and spell. In Proceedings of Conference on Human Factors in Computing Systems (CHI ’17), ACM Press (in press). [Honorable Mention Award, top 5%]
  • Muntean, R., Antle, A.N., Hennessey, K. and Matkin, B. Designing cultural values into interaction. In Proceedings of Conference on Human Factors in Computing Systems (CHI ’17), ACM Press (in press).
  • Samarth, S. Neustaedter, C., Ooi, Y.L., Antle, A.N. & Matkin, B.B. Flex-N-Feel: The design and evaluation of Emotive gloves for couples to support touch over distance. In Proceedings Conference on Computer Supported Collaborative Work (CSCW 2017), ACM (in press).
  • Pan, R., Neustaedter, C., Antle, A.N. and Matkin, B. Puzzle space: A distributed tangible puzzle for long distance couples. In Companion Proceedings of Conference on Computer Supported Collaborative Work (CSCW '17), ACM, New York, NY, USA, 4 pages (in press) http://dx.doi.org/10.1145/3022198.3026320.

2016

2015

2014

2013

  • Antle, A.N., Corness, G., Bevans, A. Games for change: Balancing justice: Comparing whole body and controller-based interaction for an abstract domain, International Journal of Arts and Technology, Special Issue on Whole Body Interaction: Applications, Case Studies, Evaluations and Critical Theory 6, 4 (2013), 388-409.
  • Antle, A.N. Exploring how children use their hands to think: An embodied interactional analysis, Behaviour and Information Technology,  32, 9, (September 2013) 938-954 DOI:10.1080/0144929X.2011.630415.
  • Antle, A. N. Embodied child-computer interaction: Setting a (partial) research agenda, International Journal of Child-Computer Interaction, 1, 1 (2013), 30-36. DOI: 10.1016/j.ijcci.2012.08.001.
  • Antle, A. N. Research Opportunities: Embodied child-computer interaction, International Journal of Child-Computer Interaction, 1, 1 (2013), 30-36. DOI: 10.1016/j.ijcci.2012.08.001.
  • Antle, A. N. and Wise, A.F. Getting down to details: Using learning theory to inform tangibles research and design for children, Interacting with Computers, 25, 1 (2013), 1-20. DOI: 10.1093/iwc/iws007.
  • Antle, A.N. and Wang, S. Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces, In Proceedings of Tangible, Embodied and Embedded Interaction (TEI '13), ACM Press (Barcelona, Spain, February 10-13, 2013), 65-72.
  • May, A., Choo, A., Antle, A.N., and Neustaedter. C. A mixed-methods evaluation of nonverbal communication in collaborative video games. In Proceedings of IEEE Games Innovation Conference (IGIC’13), IEEE, (Vancouver, Canada, September 23-25, 2013), 169 – 174.
  • Tanenbaum, J., Antle, A.N. & Robinson, J. Three perspectives on behavior change for serious games. In Proceedings of Human Factors in Computing Systems (CHI ’13), ACM press (Paris, France, April 27 – May 2, 2013), 3389-3392.
  • Antle, A.N., Wise, A.F., Willis, A., Tan, P. Nowroozi, S., Eckersley, R., Fan, M., Warren, J. Youtopia: A collaborative, tangible, multi-touch, sustainability learning activity. In Proceedings Conference on Interaction Design for Children (IDC ’13), ACM Press (New York City, NY, USA, June 24 – 27, 2013), 565-568.
  • Tanenbaum, K., Hatala, M., Tanenbaum, J., Wakkary, R., and Antle, A.N. A case study of intended versus actual experience of adaptivity in a tangible storytelling system, User Modeling and User-Adapted Interaction (March, 2013), in press, DOI 10.1007/s11257-013-9140-9.

2012 ACM CR

  • Bakker, S., Antle, A.N. and van den Hoven, E. Embodied metaphors in interaction design, Personal and Ubiquitous Computing, Special Issue on Children and Tangibles, (2012), 433-449. [2009 Impact Factor 1.554] Available online http://dx.doi.org/10.1007/s00779-011-0410-4 [ACM Computing Reviews Best of 2012]
  • Antle, A.N. and Bevans, A. Creative design: Exploring value propositions with urban nepalese children, In Proceedings of Advances in Computer Entertainment (ACE '12), Springer, (Kathmandu, Nepal, Nov 3-6, 2012), 465-468.
  • Antle, A.N. Knowledge gaps in hands-on tangible interaction research, In Proceedings of International Conference of Multimodal Interaction (ICMI ’12), ACM Press, (Santa Monica, CA, USA, Oct 22-26, 2012), in press.
  • Hillman, S. Neustaedter , C., Bowes, J. and Antle, A.N. Soft trust and mCommerce shopping behaviours. In Proceedings of Conference on Mobile HCI, ACM Press (San Francisco, CA, USA, September 21 – 24, 2012), in press.
  • Macaranas, A., Antle, A.N. and Reicke, B. Bridging the gap: Attribute and spatial metaphors for tangible interface design. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI'12), ACM Press (Kingston, Canada, Feb 19-23, 2012), 161-168.

2011

  • Antle, A.N., Corness, G., and Bevans, A. Springboard: Designing image schema based embodied interaction for an abstract domain. Human-Computer Interaction Series, (2011), Springer, 7-18, available online http://dx.doi.org/10.1007/978-0-85729-433-3.
  • Antle, A.N., Tanenbaum, J., Tanenbaum, K., Bevans, A, Wang, S. and Seaborn K. Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction - INTERACT 2011 - Lecture Notes in Computer Science, vol 6947 ( Sept 5- 9, 2011, Lisbon, Portugal), Springer Berlin/Heidelberg, 194-211.
  • Speelpenning, T., Antle, A.N., Doring, T. and van den Hoven, E. Exploring how a tangible tool enables collaboration in a multi-touch tabletop game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction - INTERACT 2011 - Lecture Notes in Computer Science vol. 6947 (Sept 5- 9, 2011, Lisbon, Portugal), Springer Berlin/Heidelberg, 605-621.
  • Bekker, M.M. and Antle, A.N. Developmentally Situated Design (DSD): A design tool for child-computer interaction. In Proceedings of Conference on Human Factors in Computing Systems (CHI '11), ACM Press (Vancouver, Canada, 2011), 2531-2540.
  • Antle, A.N., Marshall, P. and van den Hoven E. Embodied Interaction: Theory and Practice in HCI . In Proceedings of Conference on Human Factors in Computer Systems (CHI ’11), ACM Press (Vancouver, Canada, 2011), 5-8 [workshop organizer].
  • Antle, A.N., Wise, A. and Nielsen, K. Towards Utopia: designing tangibles for learning. In Proceedings of Conference on Interaction Design for Children (IDC’11), ACM Press (Madison, WI, USA, 2011), 11-20.
  • Antle, A.N., Bevans, A., Tanenbaum, J., Seaborn K. and Wang, S. Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11), ACM Press (Portugal, 2011), 93-100.
  • Tanenbaum, K., Tanenbaum, J., Antle, A.N., El-Nasr, M.S. and Hatala, M. Experiencing the Reading Glove. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI'11), ACM Press (Portugal, 2011), 137-144.
  • Bakker, S., van den Hoven, E. and Antle, A.N. Embodied metaphors in a tangible system for learning: a user evaluation. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI'11), ACM Press (Portugal, 2011), 85-92.

2010

  • Tanenbaum, J., Antle, A.N., Seaborn K., Tanenbaum, K., Bevans, A, and Wang, S. Futura: A case study in the design of an educational multi-touch tabletop game. In Proceedings of Games, Learning and Society Conference 6.0, (Madison, Wisconsin, USA, June 9-11, 2010), GLS 6.0, presented.
  • Tanenbaum, J., Antle, A.N., Seaborn K., Tanenbaum, K., Bevans, A, and Wang, S. Futura: Designing Multi-Touch Tabletop Games for Sustainability. In Proceedings of GRAND Annual Conference 2010, (Ottawa, Ontario, Canada, June 2-4, 2010), presented.
  • Seaborn, K., Riecke, B., and Antle A.N. Exploring the interplay of visual and haptic modalities in a pattern-matching task. In Proceedings of IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE '10), IEEE Press, (Phoenix, Arizona, USA, Oct 16-17, 2010), 61-66.
  • Seaborn, K. and Antle, A.N. The Tiresias effect: Exploring feedforward using light versus temperature in a tangible game. In Proceedings of Extended Abstracts of Conference on Human Factors in Computer Systems (CHI '10), ACM Press (Atlanta, USA, 2010), 3427-3432.
  • Tanenbaum, J., Tanenbaum, K. and Antle, A.N. The reading glove: Designing narrative and interactions for object-based tangible storytelling. In Proceedings of Augmented Human International Conference, ACM Press (Megève, France, 2010), 132-140.
  • Wang, S., Bevans, A. and Antle, A.N. StitchRV: Multi-Camera fiducial tracking. In Proceedings of Conference on Tangible and Embedded Interaction (TEI'10), ACM Press, (Boston, USA, 2010), 287-290.

2009

  • Antle, A.N., Corness, G., Bakker, S., Droumeva, M., van den Hoven, E., and Bevans, A. Designing to support reasoned imagination through embodied metaphor. In Proceedings of Creativity and Cognition (C&C '09), ACM Press (Berkeley, CA, USA, 2009), 275-284. [23% acceptance rate]
  • Antle, A.N., Corness, G., Droumeva, M., Human-Computer-Intuition? Exploring the Cognitive Basis for Intuition in Embodied Interaction. International Journal of Arts and Technology, 2,3 (2009), 235-254.
  • Antle, A.N. Embodied child computer interaction -- Why embodiment matters, ACM Interactions, March+April Issue (2009), 27-30.
  • Antle, A.N., Motamedi, N., Tanenbaum, K. and Xie, L. The EventTable technique: Distributed fiducial markers. In Proceedings of Conference on Tangible and Embedded Interaction, (Cambridge, UK, 2009) ACM Press, 307-313.
  • Antle, A.N., Corness, G., & Droumeva, M., What the Body Knows: Exploring the Benefits of Embodied Metaphors in Hybrid Physical Digital Environments, Interacting with Computers: Special Issue on Enactive Interfaces, Elsevier, 2009, 66-75.
  • Antle, A.N., Droumeva, M. and Ha, D. Thinking with hands: An embodied approach to the analysis of children's interaction with computational objects. In Proceedings of Extended Abstracts of Conference on Human Factors in Computer Systems (CHI' 09), ACM Press (Boston, USA, 2009), 3961-3966
  • Antle, A.N., Corness, G. and Droumeva, M. Springboard: Exploring embodiment, balance and social justice. In Proceedings of Extended Abstracts of Conference on Human Factors in Computer Systems (CHI' 09), ACM Press (Boston, USA, 2009), 4027- 4032.
  • Gilutz, S., Antle, A.N., Hourcade, J.P., Ackerman, E. Metaphors children live by: Enactments and simulations with interactive media. Biennial Meeting of the Society for Research in Child Development (2009).
  • Tanenbaum, K., Antle, A.N. A tangible approach to concept mapping. In (Eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I.  IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science (2009), American Institute of Physics. [ISBN: 978-0-7354-0663-6]
  • Antle, A.N., Fernaeus, Y. and Marshall, P. Embodied child computer interaction: Seeking common ground for research. In Proceedings of Interaction Design for Children (IDC'09), ACM Press (Lake Como, Italy, 2009), 306-308.
  • Antle, A.N., Droumeva, M. and Ha, D. Hands on what? Comparing children's mouse-based and tangible-based interaction. In Proceedings of Interaction Design for Children (IDC'09), ACM Press (Lake Como, Italy, 2009), 80-89.
  • Bakker, S., Antle, A.N., and van den Hoven, E. Identifying embodied metaphors in children's sound-action mappings. In Proceedings of Interaction Design for Children (IDC'09), ACM Press (Lake Como, Italy, 2009),140-149.
  • Moher, T., Roussou, M., Kynigos, C., Leilah, L., Antle, A.N., and Marshall P. Manifesting embodiment: Designers' variations on a theme. In Proceedings of Computer Supported Collaborative Learning (CSCL '09), International Society of the Learning Sciences Press, (Rhodes, Greece, 2009).
  • Droumeva, M., Antle, A.N., Corness, G. Sound, balance and embodiment: How sound balance supports interaction. In Proceedings of International Conference on Auditory Display (ICAD) (2009), http://icad.org/node/3059.

2008

  • Antle, A.N. Child-based personas: Need, ability and experience. Cognition, Technology & Work, Special Issue on Child Computer Interaction: Methodological Research, 10, (2008), 155-166.
  • Antle, A.N. Using Child Personas in Evaluation, In (eds.) Markopoulos, P., Read, J., MacFarlane, S., and Höysniemi, J. Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers, Morgan Kaufman Publishers, Burlington, MA, USA, 2008, 287-291.
  • Tanenbaum, K. and Antle, A.N. An embodied approach to concept mapping on a tangible tabletop. In (eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I.  IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science (2008), American Institute of Physics, 121-132.
  • Antle, A.N., Droumeva, M. and Corness, G. Playing with The Sound Maker: Do embodied metaphors help children learn? In Proc. Conference on Interaction Design for Children (Chicago, IL, USA, 2008), ACM press, 178-185. [top rated paper].
  • Tanenbaum, K. and Antle, A.N. Using physical constraints to augment concept mapping on a tangible tabletop, (Eds.) S. I. Ao, Craig Douglas, W.S. Grundfest, Lee Schruben and Jon Burgstone, World Congress on Engineering and Computer Science, International Conference on Education and Information Technology, (2008) IAENG, San Francisco, USA. Lecture Notes in Engineering and Computer Science, 539-547. [nominated for best paper].
  • Xie, L. Antle, A.N. and Motamedi, N. Are tangibles more fun? Comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. In Proc. Conference on Tangible and Embedded Interaction, (Bonn, Germany, 2008) ACM Press, 191-198. [top rated paper]
  • Antle, A.N. Inquiring materials for tangible prototyping. In Proceedings of Conference on Tangible and Embedded Interaction, (Bonn, Germany, 2008) ACM Press, 139-140.
  • Read, J., Markopoulos, P., Parés , N., Hourcade, J.P. and Antle A.N. Child computer interaction. In Extended Abstracts of Human Factors in Computer Systems (Florence, Italy, 2008), ACM Press, 2419-2422.

2007

  • Antle, A.N. Using Child Personas in Evaluation, In (eds.) Markopoulos, P., Read, J., MacFarlane, S., and Höysniemi, J. Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers, Morgan Kaufman Publishers, Burlington, MA, USA, 2008, 287-291.
  • Antle, A.N. Child-based personas: Need, ability and experience. Cognition, Technology & Work, Special Issue on Child Computer Interaction: Methodological Research, Springer, London, UK, 2008, 155-166.
  • Antle, A.N. The CTI Framework: Informing the design of tangible and spatial interactive systems for children, First International Conference on Tangible and Embedded Interaction, 2007, ACM Press, 195-202.
  • Droumeva, M., Antle, A.N., Wakkary, R. Exploring ambient sound techniques in the design of responsive environments for children, First International Conference on Tangible and Embedded Interaction, 2007, ACM Press, 171 - 178.
  • Antle, A.N. Designing tangibles for children: What designers need to know. Extended Abstracts of Conference on Human Factors in Computing Systems (San Jose, CA, USA, 2007) ACM Press, in press.
  • Antle, A.N. Tangibles: Five properties to consider for children, Workshop on Tangibles, @ Conference on Human Factors in Computing Systems (San Jose, CA, USA, 2007).
  • Antle, A.N. Designing Tangibles for children: Games to think with, Workshop on Tangible Tabletop Interaction @ International Conference on Intelligent User Interfaces, 2007.

2006 and previous

  • Antle, A.N. Child-Personas: Fact or fiction? Proceedings of Designing Interactive Systems (Penn State, PA, USA, 2006) ACM Press, 22-30.
  • Antle, A.N. Child-user abstractions. Extended Abstracts of Conference on Human Factors in Computing Systems (Montreal, Canada, 2006) ACM Press, 478-483.
  • Antle, A.N. Building child-user abstractions: Need, experience and ability, Workshop on Design Methods for Children, INTERACT (Rome, Italy, September 2005).
  • Wakkary, R., Hatala, M., Lovell, R. Droumeva, M., Antle, A.N., Evernden, D., and Bizzocchi J., Socio-ec(h)o: Ambient intelligence and gameplay, Proceedings of DIGRA (Vancouver, Canada, June 2005).
  • Antle, A.N., Designing for children's emotional exploration and expression. Proceedings of Interaction Design for Children (Maryland, USA, June 2004) ACM Press, 97 - 104.
  • Woodbury, R., Antle, A.N., Docherty, M., Leacock, T., Silverman, M., Leo, D., Lin, B., Mulligan, D., Qian, C., Szeto, H., & Wang, P. Design elements for a digital repository for cultural artifacts. In Proceedings of the International Conference on New Media Research Networks, Charlottetown, Prince Edward Island (2004), 49-52.
  • Antle, A.N. Case study: The design of CBC4Kids' StoryBuilder. In Proceedings of Interaction Design for Children, ACM Press (2003), 59-68.
  • Antle, A.N. Critical factors in the design of integrated platform play, internal white paper, GoBe Media (2002).
  • Antle, A.N. Antle, A.N. and Klinkenberg, B. Shifting paradigms: from cartographic communication to scientific visualization. Geomatica 53, 2 (1999), 149 -155.

Videos

Futura Videos

Soundmaker Embodied Metaphor Videos: These videos show short segments of pairs of adult participants exploring and/or succeeding at various sound making pattern tasks.

  • Speed-Tempo1. Descriptor: Exploring Speed-Tempo relationship in the inuitive system. [High resolution Quicktime 114MB]
  • Speed-Tempo2. Descriptor: Demonstrating Speed-Tempo relationship in the inuitive system. [High resolution Quicktime 45MB]
  • Proximity-Pitch. Descriptor: Exploring Proximity-Pitch (Discoverable) in the inuitive system. [High resolution Quicktime 34MB]
  • Flow-Rhythm. Descriptor: Exploring Flow (Synchronous & smooth verus Asynchronous & choppy)-Rhythm in the inuitive system. [High resolution Quicktime 200MB]
  • Spatial Mental Models. Descriptor: Particpants verbally and gesturally make spatial references in nonintuitive system. [High resolution Quicktime 114 MB]

**Please cite appropriately. Please do not copy or distribute.

antle

Contact Info

Research Interests

children children