sfu siat

Publications (unsorted)

2018

  • Hourcade, J.P., Antle, A.N. et al. 2018. Child Computer Interaction, Ubiquitous Technologies and Big Data, ACM Interactions, November + December (accepted).
  • Antle, A.N., Chesick, L., Sridharan, S.K. and Levisohn, A. East meets west: A Mind-Full brain computer interface for children living in poverty. Personal and Ubiquitous Computing, Springer (in press).
  • Fan, M., Antle, A.N., Hoskyn, M. and Neustaedter, C. Evaluating PhonoBlocks: A tangible reading system for young English language learners. In International Journal of Child-Computer Interaction, Elsevier (in press).
  • Chen, M., Barr, R., Miller, E., Fairbrother, N., Antle, A.N. and Brant, R. 2018. When soothing succeeds: Simulating a risk for repeated shaking in abusive head trauma in infants. Journal of Infant Behavior and Development (in press).
  • Frauenberger, C., Antle, A.N., Landoni, M., Read, J.C. and Fails, J.A. 2018. Ethics in interaction design and children: A panel and community dialogue. In Proceedings of Conference on Interaction Design for Children (IDC '18), ACM Press, (Trondheim, Norway, June 19-22, 2018), in press.
  • Antle, A.N., Chesick, L. and McLaren, E.S. 2018. Opening up the design space of neurofeedback brain computer interfaces for children: Five strong conceptsACM Transactions on Computer-Human Interaction (ToCHI), 24(6), 1-38.
  • Cafaro, F., Lyons, L. and Antle, A.N. 2018. Framed guessability: Improving the discoverability of gestures and body movements for full-body interaction. In Proceedings of Conference on Human Factors in Computing Systems (CHI 2018), Paper No. 593, 12 pages.
  • Forghani, A., Neustaedter, C. and Antle, A.N. 2018. G2G: The design and evaluation of a shared calendar and messaging system for grandparents and grandchildren. In Proceedings of Conference on Human Factors in Computing Systems (CHI 2018), Paper No. 155, 12 pages.
  • Fan, M., Antle, A.N. and Sarker, S. 2018. From tangible to augmented reality: Designing a PhonoBlocks reading system using everyday technologies. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI' EA 18), ACM Press, Montreal, April 21-16, 2018, in press. https://doi.org/10.1145/3170427.3188459.
  • Fan, M., Baishya, U., Mclaren, E.S., Antle, A.N., Sarker, S. and Vicent, A. 2018. Block Talks: A tangible and augmented reality toolkit for children to learn sentence construction. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI' EA 18), ACM Press, Montreal, April 21-16, 2018, in press. https://doi.org/10.1145/3170427.3188576.
  • Fan, M., Fan, J., Jin, S., Antle, A.N. and Pasquier, P. 2018. EmoStory: A game-based system supporting children's emotional development. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI' EA 18), ACM Press, Montreal, April 21-16, 2018, in press. https://doi.org/10.1145/3170427.3188594. 
  • Fan, M., Jin, S. and Antle, A.N. 2018. Designing colour and materials in tangible reading products for foreign language learners of English. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI' EA 18), ACM Press, Montreal, April 21-16, 2018, in press. https://doi.org/10.1145/3170427.3188577
  • Hourcade, J.P., Zeising, A., Iversen, O., Skov, M.B., Antle, A.N. Anthony, L. Fails, J. and Walsh, G. 2018. Child-computer interaction SIG: Ubiquity and big data - A changing technology landscape for children. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI' EA 18), ACM Press, Montreal, QC, Canada, April 21-16, 2018, Paper Number SIG07. doi>10.1145/3170427.3185368

2017

2016

2015

2014

2013

2012 ACM CR

2011

2010

2009

2008

2007

2006 and previous

  • Antle, A.N. (2006) Child-Personas: Fact or fiction? In Proceedings of Conference on Designing Interactive Systems (DIS '06), ACM Press (Penn State, PA, USA, June 26-28), 22-30.
  • Antle, A.N. (2006) Child-user abstractions. Extended Abstracts of Conference on Human Factors in Computing Systems (CHI EA '06), ACM Press (Montreal, Québec, Canada, April 22-27), 478-483.
  • Antle, A.N. (2005) Building child-user abstractions: Need, experience and ability. Workshop on Design Methods for Children, INTERACT (Rome, Italy, September).
  • Wakkary, R., Hatala, M., Lovell, R. Droumeva, M., Antle, A.N., Evernden, D., and Bizzocchi J. (2005) Socio-ec(h)o: Ambient intelligence and gameplay. In Proceedings of DIGRA (Vancouver, Canada, June).
  • Antle, A.N. (2004) Supporting children's emotional exploration and expression in Online Environments. In Proceedings of Interaction Design for Children (IDC '04), ACM Press (College Park, Maryland, USA, June1-3), 97-104.
  • Woodbury, R., Antle, A.N., Docherty, M., Leacock, T., Silverman, M., Leo, D., Lin, B., Mulligan, D., Qian, C., Szeto, H., and Wang, P. (2004) Design elements for a digital repository for cultural artifacts. In Proceedings of the International Conference on New Media Research Networks, Charlottetown, Prince Edward Island, 49-52.
  • Antle, A.N. (2003) Case study: The design of CBC4Kids' StoryBuilder. In Proceedings of Interaction Design for Children (IDC '03), ACM Press (Preston, England UK, July 1-3), 59- 683.
  • Antle, A.N. (2002) Critical factors in the design of integrated platform play, internal white paper, GoBe Media.
  • Antle, A.N. and Klinkenberg, B. (1999) Shifting paradigms: from cartographic communication to scientific visualization. Geomatica 53(2), 149 -155.

**Please cite papers appropriately. Please do not copy or distribute without author's permission.


antle

Contact Info

Research Interests

children children