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IAT 882 Tangible Computing

Spring 2018 Course Schedule

(This course was previously offered as IAT 884)

week week week week week week week week week week week week week week
Week 1 Topic Required Reading

Tuesday Jan 09

9:30 - 12:30

Room 5320 (Surrey)

 

Seminar: Introduction to Course

  • Overview of course
  • Organization of workshops
  • Deliverables, schedule & assessment
  • Introduction to the term project
  • Equipment requirements
  • Course & academic honesty policies

Workshop: See IAT 884 wiki for details (go to Schedule and Handouts).

Start to Read for Workshops:

Hartman's Wearable Electronics Chapters 1, 2, & 6 on available under Course Texts on course wiki.

Physical Computing: Sensing and Controlling the Physical World with Computers (on 24 hour reserve in Surrey Library).

There Are No Electrons: Electronics for Earthlings (on 24 hour reserve).

If you need more electricity refreshing: "What is Electricity" and "Ohm's Law" on wiki under Electronics Resources.

In general, please bring a laptop or tablet to all studio workshops.

 

Week 2 Topic Required Reading

Tuesday Jan 16

 

Seminar: Introduction Tangible Computing

  • What is tangible computing?
  • Definition(s)
  • Historic overview of tangibles

Workshop: Before class, students should find 3 examples of tangible computing applications that interest them. (These do not need to be taken from peer reviewed papers). Review the questions in the workshop handout prior to class and start to think about the your answers. You will be required to work through these questions in class and present your answers for at least one of the tangible examples.

See IAT 884 wiki for details on exercise.

 

In advance of the Seminar please read:

Shaer, O., & Hornecker, E. (2010). Tangible user interfaces: past, present, and future directions. Foundations and Trends in Human-Computer Interaction3(1–2), 1-137. [Chapters 1,2 ]

Dourish, P. Where the Action Is, MIT Press, Cambridge, Massachusetts, 2001. [Chapters 1, 2] (on 24 hour reserve)

Studio Workshop Preparation:

Read: Hartman's Wearable Electronics CH 1, 2, & 6 on course wiki.

See IAT 884 wiki for additional workshop prep.

 

Week 3 Topic Required Reading

 

Jan 23

 

Seminar: Conceptual Frameworks in Tangible Computing

  • What is a conceptual framework and why do we need one?
  • Ullmer & Ishii the first tangible computing conceptual framework -- design based
  • Klemmer et al. Why Bodies Matter -- theory based
  • Other frameworks (Shaer & Hornecker)

Workshop: See IAT 884 wiki for details.

 

Seminar Reading:

Ullmer, B. & Ishii, H. Emerging frameworks for tangible user interfaces. In Carroll, J. (ed.) Human Computer Interaction in the New Millenium, Addison-Wesley, 2001, 579-601.

Klemmer, S., Hartmann, B. and Takayama, L., How bodies matter: Five themes for interaction design. In Proc. Conference on Designing Interactive Systems (DIS '06), ACM Press, 2006.

Shaer, O., & Hornecker, E. (2010). Tangible user interfaces: past, present, and future directions. Foundations and Trends in Human-Computer Interaction3(1–2), 1-137. [Chapter 5]

Workshop Prep: See IAT 884 wiki for workshop details.

Week 4 Topic Required Reading

Jan 30

 

Seminar: More Frameworks & Models of research in tangible computing

Workshop: See IAT 884 wiki for details.

Seminar Reading:

Shaer, O., & Hornecker, E. (2010). Tangible user interfaces: past, present, and future directions. Foundations and Trends in Human-Computer Interaction3(1–2), 1-137. [Chapters 3,4]

Fishkin, K. A taxonomy for and analysis of tangible interfaces. Personal and Ubiquitous Computing 8 (2004), 347–358.

Antle, A. N. and Wise, A.F. Getting down to details: Using theories of cognition and learning to inform tangible user interface design, Interacting with Computers 25, 1 (2013), 1-20. DOI: 10.1093/iwc/iws007

Workshop Prep: See IAT 884 wiki for workshop details.

Week 5 Topic Required Reading

Feb 6

 

Seminar: Collaboration and social interaction

Workshop:See IAT 884 wiki for details.

Proposal Due Friday.

Seminar Reading:

Hornecker, E. and Buur, J. Getting a grip on tangible interaction: A framework on physical and social interaction. In Proc. CHI 2006, 437-446.

Wise, A.F., Antle, A.N., Warren, J., May, A., Fan, M. and Macaranas, A. What kind of world do you want to live in?: Positive interdependence and collaborative processes in the land-use planning game YouTopia. In Proceedings of Conference on Computer Supported Collaborative Learning (CSCL ‘15), ISLS Press. (Gothenburg, Sweden, June 7-11, 2015) [Best Design Paper nomination!].

Wise, A.F., Antle, A.N. and Warren, J. 2017. Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation. In Proceedings of International Conference on Computer-Supported Collaborative Learning (CSCL ‘17) 471-478.

Workshop Prep: See IAT 884 wiki for workshop details.

 

Week 6 Topic Required Reading

Feb 13

Seminar: Reading week -- No class

 

 

Reading Week -- Readings:

Antle, A.N. Embodied child computer interaction -- Why embodiment matters, ACM Interactions, March+April Issue (2009), 27-30.

Roher, T. The Body in Space: Embodiment, Experientialism and Linguistic Conceptualization. In Body, Language and Mind, vol. 2. Zlatev, Jordan; Ziemke, Tom; Frank, Roz; Dirven, René (eds.). Berlin: Mouton de Gruyter, 2007.

Wilson, M. Six views of embodied cognition, Psychonomic Bulletin & Review
2002, 9 (4), 625-636.

Shaer, O., & Hornecker, E. (2010). Tangible user interfaces: past, present, and future directions. Foundations and Trends in Human-Computer Interaction3(1–2), 1-137. [Chapters all remaining]

Week 7 Topic Required Reading

Feb 20

 

Seminar: Why Tangibility Matters. Putting theory, design and evaluation all together.

(possibly swap w/ March 13 TBD)

Workshop: See IAT 884 wiki for details.

 

Seminar Readings: Reading week readings.

Fan, M., Antle, A.N., Hoskyn, M. Neustaedter, C. and Cramer, E.S. 2017. Why tangibility matters: A design case study of at-risk children learning to read and spell. In Proceedings of Conference on Human Factors in Computing Systems (CHI '17), 1805-1816.

 

Workshop Prep: See IAT 884 wiki for workshop details.

Week 8 Topic Required Reading

Feb 27

 

Seminar: What is Intuitive Interaction? The role of metaphor in tangible interaction design.

 

Workshop: See IAT 884 wiki for details.

Readings (read in order):

Johnson, M. The Body in the Mind. Chicago, 1987. [Introduction, skim chapters of interest] (on 24 hour reserve)

Antle, A.N., Corness, G., and Bevans, A. Balancing justice: Comparing whole body and controller-based interaction for an abstract domain, International Journal of Arts and Technology, Special Issue on Whole Body Interaction: Applications, Case Studies, Evaluations and Critical Theory 6, 4 (2013), 388-409.

Macaranas, A., Antle, A.N. and Riecke, B.E. What is intuitive interaction? Balancing users’ performance and satisfaction with natural user interfaces, Interacting with Computers, Interacting with Computers 27, 3(2014), 357-370.

Antle, A.N., Corness, G., Bakker, S., Droumeva, M., van den Hoven, E., and Bevans, A. Designing to support reasoned imagination through embodied metaphor. In Proceedings of Creativity and Cognition (C&C ’09), ACM Press (Berkeley, CA, USA, 2009), 275-284.

Workshop Prep: See IAT 884 wiki for workshop details.

Week 9 Topic Required Reading

March 6

 

Prototype peer review and instructor feedback.

Workshop: See IAT 884 wiki for details.

 

 

Bring your prototype to class to work on and get critique from peers.

 

Workshop Prep: See IAT 884 wiki for workshop details.

Week 10 Topic Required Reading

March 13

 

Seminar: Intro to distributed cognition and focus on hands-on interaction.

 

Workshop: See IAT 884 wiki for details.

Readings:  Rogers, Y. A Brief Introduction to Distributed Cognition, White Paper, 1997.

Wilson, F. The Hand: How Its Use Shapes the Brain, Language, and Human Culture, 1999. [Introduction, skim chapters of interest] (on 24 hour reserve)

Esteves, A., Bakker, S., Antle, A.N. May, A., Warren, J. and Oakley, I. 2015. The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, New York, NY, USA, 13-20.

Muntean, R., Hennessey, K., Antle, A.N., Rowley, S., Wilson, J. ?el??w?k ?? | Belongings: A tangible interface for intangible cultural heritage. In Proceedings Electronic Visualization and the Arts (London, UK, July 7-9, 2015. http://ewic.bcs.org/content/ConWebDoc/54933 [Ashgate Publishing Award for Best Paper]

Workshop Prep: See IAT 884 wiki for workshop for details.

Week 11 Topic Required Reading

March 20

 

Seminar: Brain computer interfaces for young children.

 

Workshop: Refinement of prototype. How to demo your prototype.

Seminar Reading: Antle, A.N., Chesick, L. and McLaren, E.S. Opening up the design space of neurofeedback brain computer interfaces for children: Five strong concepts. ACM Transactions on Computer-Human Interaction (ToCHI), in press.

 

Week 12 Topic Required Reading

March 27

 

Work Week

No Class

Send out 200 word summary of research prototype (i.e. paper abstract draft) to instructor.

 

Week 13 Topic Required Reading

April 3

 

Seminar: Presentation of Student's Research Prototypes

 

Seminar Reading: Review Summaries of Research Prototypes .

 

 

Week 14 Topic Required Reading

 

April 10

Papers working session

Papers DUE: April 17.

button button button Teaching Assistant: Elgin-Skye McLaren

Teaching Courses

IAT 432
Design Evaluation


IAT 834
Mixed Methods in Design Research


IAT 884
Tangible Computing

Contact Info:

  • Email: aantle@sfu.ca
  • Phone: 778.782.7438
  • Fax: 778.782.9422
  • Office Location: Podium 2-2832