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Dr. Antle is a tenured Professor in the School of Interactive Arts + Technology at Simon Fraser University, Canada. In 2015, Dr Antle was one of 48 Canadians inducted into the Royal Society of Canada’s College of New Scholars, Artists and Scientists acknowledging her multidisciplinary contribution as one of Canada’s emerging intellectual leaders. She began her career receiving Bachelor degrees in Systems Design Engineering and Liberal Arts from the University of Waterloo and a Ph.D. from the University of British Columbia. After her graduate studies, Dr. Antle spent eight years in the new media industry working as a senior designer and executive producer for children’s new media and television companies. Her academic research focuses on embodied and child human–computer interaction and proceeds through the design and evaluation of tangible and tabletop computing and interactive environments. She led the GRAND Network Centre of Excellence national research group on HCI for children, won a European DEVICE award for best design tool for vulnerable populations, and received an ACM Computing Reviews notable paper for her work on metaphor theory. In her spare time, Alissa hangs out on a remote island with her sons and Labrador Retrievers, enjoying a world without email, cell phones or traffic jams.

Recent Talks

Public Outreach: ACM CHI Lites: Let’s get physical -- learning to read! Theatre Sainte-Catherine, Montreal, April 22, 2018.

Keynote: Crazy Like Us - Design for Vulnerable Populations. ACM SIGCHI International Conference on Interaction Design for Children (IDC 2017) Stanford University, USA, June 28, 2017.

TEDxSFU: Why Self-Regulation May be More Important than Literacy, Vancouver Playhouse, November 5, 2016.

Research Interests

  • Embodied interaction, embodied cognition, embodiment
  • Child-computer interaction, interaction design for children
  • Natural user interfaces, tangible user interfaces, digital tabletops, interactive surfaces & environments
  • Design and evaluation methods for tangible, embodied and embedded interaction
  • Domain Areas: Sustainability, spatial problem solving, creativity, dyslexia, mindfulness, self-regulation (anxiety and attention)
  • Industry-based, human-centered design practice


  • Ph.D., Thesis: The Design and Evaluation of Interactive Visualization Tools for Spatial Data and Metadata, University of British Columbia, 2000
  • B.A.Sc. (Hons), Systems Design Engineering, University of Waterloo, 1990
  • B.A. Liberal Arts, University of Waterloo, 1990


  • ACM CHI Top 5% for Paper: Fan, M., Antle, A.N., et al. 2017. Why tangibility matters: A design case study of at-risk children learning to read and spell. In Proc. Conference on Human Factors in Computing Systems (CHI '17), ACM Press, 1805-1816 [#1 HCI pub in Scopus SCImago list].
  • Excellent Reviewer Award ACM Conference on Human Factors in Computing Systems (CHI ’17)
  • SFU Research-intensive Career Path 2017-2019.
  • Winner ACM IDC Research & Design Competition:Radu, I. & Antle, A.N. All creatures great and small: Becoming other organisms through the EmbodySuit, ACM IDC Design & Research Competition: Invent the Future, June 2016.
  • Third Place ACM IDC Research & Design Competition: Antle, A.N., et al. The story of things: Awareness through happenstance interaction, ACM IDC Design & Research Competition: Invent the Future, June 2016.
  • NSERC Accelerator Supplement [1/125 in Canada, 2016].
  • Nomination: Cmolik Prize for the Enhancement of Public Education in BC, 2016.
  • Nomination: Dean of Graduate Studies Award for Excellence in Supervision, 2016.
  • Inducted into the Royal Society of Canada’s College of New Scholars, Artists and Scientists 2015 cohort
  • International Society of Learning Sciences, CSCL 2015 Best Design paper nomination (Youtopia tabletop system)
  • Canadian Historical Association Public History Prize 2015 for c̓əsnaʔəm exhibition including Belongings tabletop system [Media Announcement]
  • Governor General's History Award 2015 for c̓əsnaʔəm exhibition including Belongings tabletop system [Media Announcement]
  • EU-funded DEVICE Award 2013 (DSD II Design Cards)
  • ACM Computing Reviews Notable Paper 2012 (MoSo Tangibles and Metaphor Theory)
  • ACE (Advances in Computer entertainment Conference) 2012 Diamond Research Award
  • SFU Excellence in Teaching Award nomination 2010
  • New Media Invision Award (GOLD) (Brainium.com)
  • Producer of the Year, nomination, Canada New Media Awards (CBC4Kids.ca)
  • B.C. Federation of Writers Emerging Writers Award
  • Parentís Choice Foundation Award (Brainium.com, CBC4Kids.ca)
  • Flash Forward Award (CBC Home Delivery)
  • Software & Information Industry Association Codie Award (CBC Home Delivery)
  • Macromedia Site of the Day (Brainium.com, CBC4Kids.ca)
  • Family Corner.com Fun Site (Brainium.com)
  • Netscape Cool Sitings (Brainium.com)
  • Educating.net Cool Site (Brainium.com)

Recent Media

  • Canadian Broadcasting Corporation North by Northwest, Novermber 12, 2017.
  • Roundhouse Radio, Jana Lynne White HOME Show, October 29 2015.
  • Roundhouse Radio, Kurt LaPointe Show, October 28 2015.
  • The Morning Show, City TV, Helping traumatized children, [@4:30], Oct 27 2015.
  • SFU News, Alissa Antle’s Grounding Breaking Work. October 26, 2015.
  • The Globe and Mail,‘Mind-Full’ app helps traumatized children learn how to relax, October 26, 2015.

Industry Biography

  • 2010 - 2012 Consultant Tidal Interactive
  • 2003 – 2005 New media consultant, Antle Consulting
  • 2000 – 2003 Advanced media consultant, CBC Radio 3
  • 2002 – 2003 Co-founder & President, GoBe Media
  • 2000 – 2002 Executive & Creative Director, CBC4Kids.ca Redevelopment, CBC Television
  • 1996 – 2001 Executive Producer & Senior Interaction Designer, Brainium Technologies



Contact Info

Research Interests

children children