As computation plays an ever larger role as an embedded part of the environment, research that seeks to understand the embodied nature of children’s interactions with computation becomes increasingly important. Embodied interaction is an approach to understanding human-computer interaction that seeks to investigate and support the complex interplay of mind, body and environment in interaction. Recently, such a perspective has been used to discuss human actions and interactions with a range of computational applications including tangibles, mobiles, robotics and gesture-based interfaces. Physically-based forms of child computer interaction including body movements, the ability to touch, feel, manipulate and build sensory awareness of the relationships in the world are crucial to children’s cognitive and social development. This workshop aims to critically explore the different approaches to incorporating an embodied perspective in children’s interaction design and HCI research, and to develop a shared set of understandings and identification of differences, similarities and synergies between our research approaches.
Alissa N. Antle
School of Interactive Arts & Technology
Simon Fraser University
Central City, Surrey, B.C. Canada
Ylva Fernaeus
Swedish Institute of Computer Science
Box 1263, SE-164 29 Kista, Sweden
Paul Marshall
Department of Computing
The Open University
Walton Hall, Milton Keynes,
MK7 6AA, United Kingdom
Copyright © 2008. Dr. Alissa Antle, SIAT, Simon Fraser University, Canada