Before the workshop potential participants must submit a four page position paper related to their own experiences with workshop issues, themes and goals. Authors are to include a working definition of how “embodied interaction” is used as a foundation for their own work, and give two questions they would most like to see addressed in the workshop. Participants are expected to read all position papers prior to the workshop.

At the workshop: The one day workshop is split into three sections. In the first section of the morning attendees give a five minute presentation in which they define how the perspective of embodiment is reflected in their own concrete research practice, give a short statement of what they mean by “embodied interaction” and iterate the two questions they hoped to see addressed in the workshop. This sets the stage for small group work to come to a shared understanding of each other’s work and the concept “embodied interaction”. In the second section of the workshop small groups form to identify and discuss explanatory embodiment concepts that they think are important for the design of interactive systems for children. Each group will focus on and later present one key concept with care to avoid duplication. In the final section of the workshop, new small groups classify and iterate their research topics using the articulated concepts and brainstorm future questions in order to integrate ideas and directions with other group members. The session concludes with the formation of a preliminary conceptual framework on doing research in children’s embodied interaction using dimensions of focus, scale and approach and the “embodiment” concepts focused on in the workshop.

After the workshop: Outcomes of the workshop will be disseminated to the HCI community in a SIGCHI Bulletin article as well as made available on a public workshop website. The bulletin will also be circulated on various list serves such as CHI-announce, CHI-kids, Lancaster child-computer-interaction and Georgia Tech tangible and embedded interaction.


This will be a one-day workshop on June 3 2009 at the IDC conference venue in Lake Como. The workshop plan allows for a maximum of 20 participants. There is, however, scope for flexibility if participant numbers change. The following is an outline of the main activities and schedule planned for the workshop:

9:00-9:20 Introductions and overview of workshop topic
9:20 – 10:50 Participants each present their definitions, questions and research summaries (max 5 minutes each)
10:50 – 11:10 Break
11:10 – 12:30 Small group brainstorming and presentation of key explanatory embodiment concepts followed by rapid group reviews.
12:30 – 2:00 Lunch Break
2:00-3:30 Group discussion, guided by the questions and issues raised in the presentation of concepts, with the goal of developing a conceptual framework.
3:30 – 4:30 Divide up into new small groups based on conceptual framework and themes: focus, scale, approach and challenges in order to discuss and develop key research questions.
4:30 – 4:50 Break. Organizers to collate research theme material from previous group work.
4:50 – 5:30 Rapid group reviews, posting, organizing and critique into preliminary research framework
Evening: Group dinner at Como Hotel (optional)

Alissa N. Antle
School of Interactive Arts & Technology
Simon Fraser University
Central City, Surrey, B.C. Canada
Ylva Fernaeus
Swedish Institute of Computer Science
Box 1263, SE-164 29 Kista, Sweden
Paul Marshall
Department of Computing
The Open University
Walton Hall, Milton Keynes,
MK7 6AA, United Kingdom
Copyright © 2008. Dr. Alissa Antle, SIAT, Simon Fraser University, Canada